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Illusive Design Pattern
Using the online disinhibition effect to influence different behaviors online compared to offline.
- Enabling freeform anonymity.
- Confirmation Bias
- Conformity Bias
- Negativity Bias
- In-Group Bias
- Herd Mentality Bias
- Affinity Bias
- Fundamental Attribution Error
- Exclusion: Avoid alienating users through FOMO and polarization.
- Status Play: Avoid manipulating emotions by creating urgency through envy, conformity, elitism and money.
- Values & Boundaries: Guard the user's self esteem and identity.
- Trust: Eliminate misinformation, hypocrisy, bots, fake news and strive for transparency.
- Truth: Avoid distorting reality through survivorship.
- Escapism: Avoid harmful time-sucking, non-productive experiences.
- Polarization: Seeing things in extreme, absolute terms without considering the middle ground.
- Labeling: Avoiding negative labeling based on specific behaviors or making sweeping character judgments from isolated incidents is essential.
- Always Being Right: Insisting on being right in every situation and refusing to consider alternative viewpoints.
- Balance: Always think about keeping the user in allostasis.
- Psychopathy: Minimize the possibility of ghosting.
Don Norman Principles
- Mapping: Anonymity isn't realistic.
- Constraints: Safeguards are not put into place to limit online disinhibition.
Jakob Nielson Principles
- Match Real World: Same as mapping.